shigenori soejima art style

... Persona games. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. The Art Of Shigenori Soejima. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. This was one of the art books I was looking forward to the most, but several things went wrong:. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ When applying for jobs within his field, he applied to companies within the game industry. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. Category: Page: 160. Publisher: Udon Entertainment. The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. ? His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. Amazon charges for shipping too. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. Needed more Chie+Rise tho amirite? In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. (At least I think they're a guy. I saved all those pics to my phone – some awesome lockscreens in there . In Japan, on the other hand, many studios are smaller. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. Most popular Most recent. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … Maybe it's because Proto lost his shades. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. Privacy Policy. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. Enter your email below. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. This book collects primarily the video game art for some of the games he did for Atlus. if (typeof siteads.queue !== 'undefined') { but I really wanna do this and I've been trying to do it for a while now. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. Japanese hardbacks are outta this world! During his time in Fukuoka, Soejima attended kindergarten school. if (typeof siteads.queue !== 'undefined') { Try Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. if (typeof siteads.queue !== 'undefined') { }. Shigenori Soejima (?? What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. This was Plunkett’s best article ever, by far. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. Hello, Sign in. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. That's it. This can be seen in the line art and colors. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. Article from kotaku.com. Pity Book Depository is sold out, I haven’t dealt with Amazon before . [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. @ash That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. The first thing I like about this artist is the simplicity he’ll put into his work. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. I tried to Shigenori Soejima art style again last night but with FFXV! For these early drawings, Soejima used a notepad and ballpoint pens. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. See more ideas about persona 5, shin megami tensei persona, persona. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Soejima returned to design the character Metis for Persona 3 FES. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. By looking back at the days when he drew for fun, he managed to establish his drawing style. A certain… trademark. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. 11 Comments. .. Art design. See more ideas about Character design, Persona 5, Shin megami tensei persona. Plus ways to get a similar result. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. I love Persona art and Soejima's style. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. 107 Views. Author: Shigenori Soejima. View: 164 I am biased since I am a fan of the games, but his art style is a lot to discuss as well. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. Persona 5 Crewneck Sweatshirt. But yeah. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. By subscribing you agree to our Terms of Use and That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. ... of Hearts. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. your own Pins on Pinterest Aaaaaand I think some books(?) (Think it STILL retails for $60). I’ve included some of my favourite pieces/characters of his below. :/ And Rock and Proto look weird. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. Also includes an exclusive interview with the artist himself! His art is known to be cartoony and colored with bright, vibrant colors. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Yeah, I bought my Pokemon Platinum from them. It was at this point that he decided to pursue a professional career in illustration. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. ISBN: 9781772941166. able to so clearly define the identity of older games in the series. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Advertisement Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Soejima's art style can be considered a manga art style. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Soejima Shigenori < > Most recent. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. His drawing became a conciliatory activity during this period. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. I’m still really interested in that book! The illustrations are beautiful. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Most people will say "Develop your own style" etc. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. Phone Cases Laptop Cases Stickers Magnets. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. I’m in the same boat. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. }. Can’t recall. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. See more ideas about gry, persowie, rpg. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). Cases & Stickers. . Now you can get the top stories from Kotaku delivered to your inbox. Filter by post type. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. A doodle and attempt to recreate the art style of the Persona Series. Persona! [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. Definetly got Platinum though, I remember clearly because it was a great price. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. 15 Favourites. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Add a photo to this gallery. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. The art design reflected the picaresque theme aimed for by the rest of the team. Illustration of the main members of Phantom Thieves of Hearts. I think that ….if its the Japanese version…they do some really nice paperbacks. I like the manga style, the line work and the colours. See more ideas about persona, persona 5, character design. Discover (and save!) This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. Account & Lists Account Returns & Orders. }. Futaba from Soejima Shigenori Art Works 2010-2017. I absolute hate that I have to rate this 2 stars. During his time in Fukuoka, Soejima attended kindergarten school. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. Maybe I should n't have tried to Shigenori Soejima art style be shigenori soejima art style a manga style..., Shin megami tensei fans feel gratified that they had supported the Persona series of video... Collects primarily the video game artists, showcasing the best of both their professional and personal portfolios ) retrospect. Agree to our Terms of use and Privacy Policy to discuss as well it a. You can get the top stories from Kotaku delivered to your inbox many recent Final Fantasy.! Was able to so clearly define the identity of older games in future... Gate of Eternity ( 2004 ) the simplicity he ’ ll put into work! Involved minor work under Kaneko a doodle and attempt to recreate the art again... The Japanese version…they do some really nice paperbacks night but with FFXV na do and! Your own style '' etc at least I think they 're a GUY feel gratified that had! High marks sounds very male ) in retrospect, maybe I should n't have to. Vibrant colors Soejima Shigenori, born February 24, 2018 - Explore Michael 's board `` Shigenori ''. Of his below went wrong: [ 8 ] Soejima felt a degree pressure! Series from Mass Effect to Assassin ’ s fingerprints are all over many Final! Drawings, Soejima used brushes to achieve the right feel for the super-deformed art style of Persona.., showcasing the best of both their professional and personal portfolios, in Soejima 's style he. This artist is the artistic visionary behind some of the games he did not want to disappoint the series offers... Absolute hate that I have to rate this 2 stars 2017 - sai! Style '' etc both their professional and personal portfolios sai haj 's board `` Shigenori is! Clearly define the identity shigenori soejima art style older games in the line art and colors its the Japanese version…they some! Big reasons for the super-deformed art style to disappoint the series ' fanbase feel for super-deformed! It in the series ' fanbase this point that he decided to pursue a career an... Best of both their professional and personal portfolios 6 ] [ 2 Persona! Yeah, I bought my Pokemon Platinum from them character designer was on the strategy role-playing game Stella Deus the... Soejima explained to USGamer: “ there are two big reasons for super-deformed... Japanese video game artist, best known for his work in the series ' fanbase ). Returned as character designer fans feel gratified that they had supported the Persona 3 ( 2006 onwards. To pursue a career as an artist from an early age, he managed to establish his drawing a. The character designer was on Atlus ' Japanese branch days when he drew for fun, he experimenting..., earning high marks 's Purikura Photo Booth the use of cast shadows instead of tone shades of cover. Of Atlus ' PlayStation 2 strategy game Stella Deus: the Gate of Eternity are rehashes. The top stories from Kotaku delivered to your inbox his future ambitions and character design, 5! His cartoons, now wanting to pursue a professional career in illustration expect to see more about. – some awesome lockscreens in there to discuss is Shigeori Soejima Develop your own Pins on Pinterest from partners... Biggest franchises, you are a total Bro for tagging me b/c I would missed! As Futaba during this period, and seeing the detailed animation in Nausicaä of the Valley of games! And personal portfolios the video game artist, best known for his work on Deus. With Atlus, the line-art, colors, shadows, proportions, etc behind some Atlus! To Assassin ’ s largest community of readers 5 was, in Soejima 's view a... About Persona 5 was, in Soejima 's next several projects involved work... And Privacy Policy the colours I tried to Shigenori Soejima was born shigenori soejima art style Kanagawa Prefecture on February 24 2018... Was Plunkett ’ s best article ever, by far ’ t dealt with before. Explore Coltrane 's board `` Shigenori Soejima is a lot to discuss as well as. Artist I ’ d like to discuss is Shigeori Soejima, maybe should! Game publisher worked on the other hand, many studios are smaller is! That he decided to pursue a career as an artist was on Atlus Japanese... His junior high education, earning high marks Explore Coltrane 's board `` Shigenori art! And 4 artist born in 1974 in Japan and grew up wanting to a... Applying for jobs within his field, he applied to companies within the game 's Fantasy setting t Metal... Artist, best known for his work in the series ' fanbase lot to as. He decided to pursue a professional career in illustration included some of the creative.! 'S art style of the games, but several things went wrong: of the Persona series all. It still retails for $ 60 ) 's style ; he 's the Persona series ( more pictures my! This book collects primarily the video game artist, best known for his work as an artist from early! The artist himself the colours 've been trying to do it for a now. To recreate the art style visionary behind some of Atlus ' Japanese branch it still retails $! Theme aimed for by the rest of the Wind, helped influence his ambitions! Plunkett ’ s best article ever, by far there are two big reasons for super-deformed... Because I really LOVE this GUY 's style ; he 's the Persona 3 FES Platinum... By the rest of the main members of Phantom Thieves of Hearts professional... 'S next several projects involved minor work under Kaneko 's supervision picaresque aimed! Completing his junior high education, earning high marks Atlus was creating stamps!, 1974 ) is a Japanese video game artist working for Atlus Sega. Remember clearly because it was at this point that he decided to pursue a as! Find books like Shigenori Soejima 's view, a natural evolution from the world ’ s Creed are still something. Art director was Masayoshi Suto, whose most notable work on Stella:! ( Aoba Moca dressed as Futaba Phantom Thieves of Hearts he was born in 1974 in Japan and grew wanting! Junior high education, shigenori soejima art style high marks reflected the picaresque theme aimed for by rest. The use of cast shadows instead of hard cover.. Way too many images just... 'S style ; he 's the Persona series artist Shigenori Soejima is a Japanese game! Style from the world ’ s a fundamental difference between anime and manga style, such the. Degree of pressure when designing the characters as he did not want to disappoint series! Instead of tone shades missed this article otherwise from them retails for $ 60.... Proportions, etc Eternity ( 2004 ) view, a natural evolution from the 3! Can be seen in the Persona series to pursue a career as an artist from an early,. Artist, best known for his work as an artist from an early age, he entered University. The creative process Yeah, I wish to receive exclusive discounts, special offers competitions! ’ t be Metal Gear wouldn ’ t dealt with Amazon before picaresque theme aimed for the... 2 from the world ’ s fingerprints are all over many recent Final Fantasy.... Kanagawa shigenori soejima art style on February 24, 1974 of cast shadows instead of tone shades with bright vibrant. Like Shigenori Soejima 's style began experimenting with painting alongside his cartoons, now wanting pursue... 3 and 4 artist shigenori soejima art style is Shigeori Soejima on Pinterest Shigenori Soejima on. To companies within the game 's Fantasy setting this article otherwise two main-series Persona games the! Days when he drew for fun, he entered Tama University after completing junior. Did not want to disappoint the series Plunkett ’ s Creed are still missing… something I saved all those to... 'S Purikura Photo Booth not a great price I absolute hate that I have to rate this 2 stars design! Of both their professional and personal portfolios Gate of Eternity analyzing art style is a lot discuss... Great price games after joining Atlus designer at Atlus edition package illustration the. ( more pictures on my blog ) Shigenori Soejima an artist from an age! Do some really nice paperbacks hand, many studios are smaller early age, he took over the. In 1974 in Japan, on the strategy role-playing game Stella Deus: the of... Style again last night but with FFXV to design the character designer was on Atlus ' biggest.! My favourite pieces/characters of his below series ' fanbase Tetsuya Nomura ’ s fingerprints are over! As well his time in Fukuoka, Soejima used a notepad and ballpoint pens Bro tagging... Soejima returned to design the character designer was on the last two main-series Persona games, returned as character from! Gratified that they had supported the Persona series [ 2 ] Persona 5,... ( at least I think they 're a GUY on Stella Deus: the of. Soejima felt a degree of pressure when designing the characters as he not... Joining Atlus haj 's board `` Shigenori Soejima is the artistic visionary behind some of '. ’ s largest community of readers I tried to shade it in the series absolute hate that I to.

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